Proposal

=__Proposal Outline__ =  **Roles and Responsibilities

**Alex  Danielle (D!)  Katie  **Hypothesis  Shoes are often designed following their purpose: running, cross training, basketball, or just for style. Often people end up purchasing more than one pair of shoes to best perform in their chosen activity. Yet more often, their purchasing activity is ordered by the cost, the style, the performance, and how ergonomic or comfortable the shoe is. The proposed redesigned sneaker will accommodate through design and the use of durable yet inexpensive materials (those that are lightweight, breathable and strong), all of these contributing factors and bring the style and cost on par with the comfort and support of the shoe. 
 * Presentation Visuals
 * Visual Research Data
 * Assist with Research
 * Assist with 3D Models
 * Assist with Textures
 * Assist with Animation
 * <span style="font-family: Tahoma,Geneva,sans-serif;">Write-up
 * <span style="font-family: Tahoma,Geneva,sans-serif;">Research
 * <span style="font-family: Tahoma,Geneva,sans-serif;">Assist with Presentation Coordination
 * <span style="font-family: Tahoma,Geneva,sans-serif;">3D Model Artist
 * <span style="font-family: Tahoma,Geneva,sans-serif;">Textures Artist
 * <span style="font-family: Tahoma,Geneva,sans-serif;">Animation Artist
 * <span style="font-family: Tahoma,Geneva,sans-serif;">Assist with Presentation Coordination

Theoretical Concepts **
 * //Computer Visualization:// This will bring our creation to life, and provide a better understanding of the design we are trying to convey. “Visual displays provide the highest bandwidth channel from the computer to the human. We acquire more information through vision that through all of the other senses combined” (Ware 2).
 * //Ergonomics//: this is what inspired our whole design
 * //3-Stage Model for Perceptual Processing:// the first stage will allow rapid parallel processing and the extraction of features such as color, texture, and movement of our 3D model. The second stage will allow for processing and emphasis on arbitrary symbols of our 3D model. Finally, the third stage will allow the complete processing and connection between the mind and the sight of our 3D image. All of these stages allow the viewers to grasp a better understanding of our design
 * //The Role of Motion in Attracting Attention//: this will allow viewers to be captivated by our stepping animation.
 * //Highlighting//: when we utilize this concept, it will aid in directing the viewers attention to a specific aspect of our design. “The purpose of highlighting is the make some information stand out form other information” (Ware 156).
 * //Texture:// this will help portray the lines and differences in material in our shoe design. “The dimensionality of visual texture is very high, as a visual examination of the world around us attests” (Ware 171)
 * //Gestalt Laws of Pattern Perception//: “these are robust rules that describe the way we see patterns in visual displays” (Ware 189). These laws will allow for viewers to appreciate our design through the use of the 8 Gestalt principles that Ware mentions:
 * Proximity - “spatial proximity is a powerful perceptual organizing principle and one of the most useful in design… things that are close together are perceptually grouped together” (Ware 189)
 * Similarity – “the shapes of individual pattern elements can also determine how they are grouped. Similar elements tend to be grouped together” (Ware 190)
 * Connectedness
 * Continuity – “we are more likely to construct visual entities out of visual elements that are smooth and continuous, rather than ones that contain abrupt changes in direct” (Ware 191)
 * Symmetry
 * Closure – “a closed contour tends to be seen as an object” (Ware 194)
 * Relative Size
 * Figure and Ground


 * <span style="font-family: Tahoma,Geneva,sans-serif;">Deliverables

Here is a list of the deliverables we plan to hand in at the end of the project: **<span style="font-family: Tahoma,Geneva,sans-serif;">
 * 1) <span style="font-family: Tahoma,Geneva,sans-serif;">Required 3D Render- Render would be of the shoe as it would look in a real environment
 * 2) <span style="font-family: Tahoma,Geneva,sans-serif;">Required 3D Animation of a Step in the Shoe- Of course, shoes are made for walking. Our 3D animation will consist of a walk-cycle for a single one of our shoes.
 * 3) <span style="font-family: Tahoma,Geneva,sans-serif;">EXTRA Animation of a 360 View of Product- A second animation will be created to show a 360 degree view of the product. This will help in the presentation.
 * 4) <span style="font-family: Tahoma,Geneva,sans-serif;">Write-up- Our research and findings.
 * 5) <span style="font-family: Tahoma,Geneva,sans-serif;">Bibliography- Sources used for the write-up
 * 6) <span style="font-family: Tahoma,Geneva,sans-serif;">Sources for Animation Materials- Any 3D models or sample textures that were used or looked at while creating our 3D shoe.
 * 7) <span style="font-family: Tahoma,Geneva,sans-serif;">Presentation Slide-show- The final powerpoint slide show and materials will also be handed in.